Park Beyond is a crazy theme park builder developed by Limbic Entertainment in Unreal Engine for PC, PlayStation 5 and Xbox Series X|S.
Contribution
- Designed and implemented the in-house tech for gpu-driven skeletal character animation and morph targets used for thousands of park visitors.
- Researched and developed the basic pipeline for facial animations and LipSync used in ingame cut-scenes.
- Continued development of path system required mesh and render paths placed both on a voxel-based terrain and self-supported on struts.
