Park Beyond is a crazy theme park builder developed by Limbic Entertainment in Unreal Engine for PC, PlayStation 5 and Xbox Series X|S.
Contribution
- Designed and implemented the in-house tech for GPU-driven skeletal character animation and morph targets used for thousands of park visitors.
- Researched and developed the basic pipeline for facial animations and lip-sync used in in-game cutscenes.
- Continued development of the path system, including meshes and rendering for paths placed on voxel-based terrain or supported by struts.
