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        <title>posts - Category - Nico Ell</title>
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    <title>Real-time rendering and plausible simulation of oceans</title>
    <link>https://www.nicoell.dev/ocean-simulation/</link>
    <pubDate>Thu, 13 Jan 2022 20:17:31 &#43;0200</pubDate>
    <author>Nico Ell</author>
    <guid>https://www.nicoell.dev/ocean-simulation/</guid>
    <description><![CDATA[Videos, interactive examples and details about my master thesis on ocean simulation combining FFT and Shallow Water Simulation.]]></description>
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    <title>About Me</title>
    <link>https://www.nicoell.dev/about/</link>
    <pubDate>Thu, 27 Aug 2020 20:17:31 &#43;0200</pubDate>
    <author>Nico Ell</author>
    <guid>https://www.nicoell.dev/about/</guid>
    <description><![CDATA[Hi, my name is Nico Ell, I currently live near Frankfurt, Germany and have a passion for computer graphics, GPU programming and visualization. In my youth, the interest for digital art soon developed into the wish of a more generative and programmatic approach. My studies in computational visualistics helped me a lot in this, and especially the capabilities of GPUs sparked my interest.
On a high level, I do enjoy to develop software which creates something visual or enables others in their creative process.]]></description>
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    <title>Culling with NVIDIA Mesh Shaders - Video</title>
    <link>https://www.nicoell.dev/nvidia-meshshaders/</link>
    <pubDate>Thu, 27 Aug 2020 20:17:31 &#43;0200</pubDate>
    <author>Nico Ell</author>
    <guid>https://www.nicoell.dev/nvidia-meshshaders/</guid>
    <description><![CDATA[Research project implementing meshlet based backface and frustum culling and studying the possibilities and challenges of NVIDIA's Task and Mesh Shader pipeline.]]></description>
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    <title>Privacy Policy</title>
    <link>https://www.nicoell.dev/privacy/</link>
    <pubDate>Thu, 27 Aug 2020 20:17:31 &#43;0200</pubDate>
    <author>Nico Ell</author>
    <guid>https://www.nicoell.dev/privacy/</guid>
    <description><![CDATA[No personal data is collected while you are using my website. This site is built using a static site generator &ldquo;Hugo&rdquo;. Therefore, there is no database in the background that could even store your data.
Embedded Content Your consent is required for embedding external content from YouTube or other content providers. Note that these external sites are not operated by me. I strongly advise you to review the Privacy Policy of these websites.]]></description>
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    <title>Generation, rendering and simulation of grass and meadow</title>
    <link>https://www.nicoell.dev/grass-simulation/</link>
    <pubDate>Fri, 23 Mar 2018 20:17:31 &#43;0200</pubDate>
    <author>Nico Ell</author>
    <guid>https://www.nicoell.dev/grass-simulation/</guid>
    <description><![CDATA[Grass is largely responsible for the look and feel of fertile landscapes. Its rendering in real-time applications with emphasis on seamless combination of geometric grass blades and image-based billboard representations was the topic of my bachelor thesis.]]></description>
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